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1.2.0.0 - Added dynamic crop fires (read above) - Added dynamic field flooding - Added slurry tanker irrigation support (3x more output than sprayers) - Added irrigation contracts - Added settings menu to the general settings page - Added a moisture screen to the menu where you can view moisture related values for owned fields / all fields and an option to toggle irrigation for fields - Added default harvest moisture range for new modded crop types - Reworked crop withering at low moisture to visually wither the crops instead of creating empty spaces - Reworked moisture harvest yield - Reworked sprayer irrigation to be more accurate - Reworked the moisture map generation system for more variation - Significant performance improvements - Lowered the spray effect on moisture - Reduced chance of blizzards and droughts - Improved how the moisture system interprets rainfall - Fixed an issue causing the game to permanently freeze - Fixed spraying not syncing on MP - Fixed empty bales remaining after rotting - Possible fix for memory leaks - Various bug fixes - Prevented fog from spawning 2 days in a row - Added Ukrainian translation - Added Brazilian Portuguese translation - Added Russian translation - Added Spanish translation - Added Czech translation - Added the following options to the settings menu: --- Ability to rebuild the moisture map with custom cell dimensions --- Enable/disable withering --- Withering chance modifier --- Moisture gain modifier --- Moisture loss modifier --- Grass moisture gain modifier --- Grass moisture loss modifier --- Performance index modifier --- Moisture overlay behaviour --- Moisture screen behaviour --- Enable/disable blizzards --- Enable/disable droughts --- Enable/disable crop fires --- Enable/disable puddles --- Change moisture harvest yield factor 1.1.0.2 - Fixed an issue causing certain mods to freeze the game - Fixed sprayers not increasing the moisture of every intended cell - Fixed sprayers not having a visible spray effect for water - Fixed wrapped bales being affected by rain - Possible fix for game occasionally temporarily freezing when saving - Lowered the volume of certain ambient sounds - Lowered the cost of passive irrigation - Sprayers are now limited to fields - Lowered water usage of sprayers - Increased moisture gain through passive irrigation and spraying - Lowered passive moisture loss - Harvesting contracts should now account for withering and different moisture values across the field 1.1.0.1 - Fixed overloading being disabled - Fixed irrigation context button disappearing after exiting a vehicle - Fixed irrigation starting when pressing relevant keybind in a vehicle - Tweaked irrigation costs and amounts 1.1.0.0: - Added new cell system covering the entire map, each cell has its own unique moisture and moisture retention based on surrounding cells (cells are 4x4 up to 15x15 depending on PC specs) - Re-enabled and improved crop withering at low moisture - Crops can now wither in small patches based on their cell's moisture - Crops now have a fluctuating percentage of withering every 4 hours - Added 2 new irrigation systems; field irrigation through the context menu (paid daily), and irrigation using sprayers - Sprayers can now be filled with water which will give 4x as much moisture when irrigating - Added automatic grass -> hay drying based on moisture, further details above - Bales left outside during rain will now slowly lose content based on rainfall amount - Added 12 new ambient sounds, including new sounds for blizzards, different rain amounts, hail, birds and crickets - Reduced moisture requirements for sugarcane and sugarbeet - Fixed moisture not being synced on MP - Fixed certain weather events not being synced on MP - Fixed "attempt to index nil with 'temperature'" error
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