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- Small improvement for DEF consumption (Thanks to BigFood2307 for the fix)
Various improvements and bug fixes Custom key bindings for the AdBlue display can now be defined in the configuration file.
AdBlue consumption system reworked Consumption now scales realistically with engine load and is fully synchronized in multiplayer. New in-game AdBlue settings Choose between Low, Normal, High, or Custom usage levels. Custom value can be entered directly and takes effect instantly – synced across all clients. Improved engine power limitation When AdBlue is empty, engine power is automatically limited to 10 %. A clear HUD warning is displayed to the player. New HUD visuals and designs Multiple AdBlue display styles added (Classic, Modern, ExtraBar, Detailed etc.). Includes blinking warning when the tank is empty, and improved percentage / fill-level display. Remaining range calculation Diesel and AdBlue remaining hours are now calculated and shown in real time, synchronized in multiplayer. Fixed tank saving behavior Removed automatic 10 % refill – tanks now save and load exact fill levels. Added idle engine load Engines now maintain a slight fluctuating load (4–5 %) at idle for more realistic behavior. General stability and performance improvements Optimized event handling, reduced overhead, and cleaned up debug output.
- Fixed a bug that caused the game to crash in multiplayer. - AdBlue/DEF consumption adjusted. - When the DEF tank is empty, engine power is reduced to 10% of its original output. - The speedometer is no longer overwritten or changed. - Own dynamic AdBlue/Def display implemented, can be placed freely in positioning mode. (Positioning mode CTRL + Y) - Selection of 4 different designs for the AdBlue/DEF display possible. - Engine indicator lights removed.
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